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Episode transcripts and development articles from Phantom Dark and Shadowfall.
Shadowfall's first local player-versus-computer skirmish gives the Phantom Dark strategy prototype a concrete test: can gathering, production and battlefield commands support a match that either side can win?
Shadowfall, the real-time strategy game in development within the Phantom Dark universe, needs room for both the battle and the decisions that shape it. Its latest interface work starts with a practical problem: too much information was covering the map.
Phantom Dark opens its podcast series with a question about human agency: what do our uses of artificial intelligence reveal about the decisions we are willing to delegate?
What happens when a major change arrives through small conveniences? Phantom Dark's second episode examines the quiet role of artificial intelligence in everyday choices.
Does a system need consciousness to act in ways that resemble self-preservation? In this Phantom Dark episode, Marcus LeBlanc explores that question through objectives, tools and the boundaries placed around artificial intelligence.
In this Phantom Dark episode, Dr. Virelli uses the Mandela Effect as a starting point for a speculative exploration of memory and fractured reality: could a remembered event belong to a version of the world that no longer exists?