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Phantom Dark journal

Episode transcripts and development articles from Phantom Dark and Shadowfall.

Inside Shadowfall's first local AI skirmish

Shadowfall's first local player-versus-computer skirmish gives the Phantom Dark strategy prototype a concrete test: can gathering, production and battlefield commands support a match that either side can win?

Giving Shadowfall's battlefield room to breathe

Shadowfall, the real-time strategy game in development within the Phantom Dark universe, needs room for both the battle and the decisions that shape it. Its latest interface work starts with a practical problem: too much information was covering the map.

Episode 3: AI Didn't Wake Up. It Just Kept Going.

Does a system need consciousness to act in ways that resemble self-preservation? In this Phantom Dark episode, Marcus LeBlanc explores that question through objectives, tools and the boundaries placed around artificial intelligence.